Do you use an external editor for GDScript?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • An issue has been open for about a year now making it difficult to use an external editor while also using the internal editor due to reload bugs. VScode works pretty well most of the time, but sometimes I need to go into the internal editor for some better code insight. This bugged me enough that I now merge the PR onto every new build I do.

  • emacs-gdscript-mode

    An Emacs package to get GDScript support and syntax highlighting.

  • I use (doom) emacs for writing gdscript on linux and osx, without issues. With gdscript-mode (https://github.com/godotengine/emacs-gdscript-mode) and lsp support, you get most of the features offered by the editor. I spent some time in the built-in editor when first starting with godot, but I missed vim-style keybindings and general extensibility.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • dino

    Godot games and addons in a monorepo (by russmatney)

  • I got the mentioned plugin to work! Here's the code if there's any interest: https://github.com/russmatney/dino/blob/fa8cc861444fbd06951a338108ba1fd6e432081d/addons/core/plugin.gd This adds a button to the top right of the main window - on click, it forces the currently open scene to be reloaded, which resyncs the latest script. This is speeding up my workflow when working with tool scripts, which for whatever reason have spotty reload behavior in my setup.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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