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emacs-gdscript-mode reviews and mentions
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Emacs lsp-mode
Do You have any advices how to configure lsp server for gdscript in emacs? On module site (https://github.com/godotengine/emacs-gdscript-mode) is only enigmatic:"To use it, you need to install lsp-mode on top of gdscript-mode and configure it. To install and configure lsp-mode, see the lsp-mode documentation." What does it mean "install lsp-mode on top of gdscript-mode"? Are there any special commands or techniques to do it in emasc? Lsp instalation page says gdscript lsp server must be installed manually and redirects user to main page of godot's github.
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Why don't mainstream game engines have built in code editors?
The script-editor for GDScript in Godot is pretty basic. I think it is OK and it has some useful features, but I often switch to Emacs (with gd-script-mode) when I need to do some bigger edits. The Godot developers are never going to be able to compete with any of the big editors. What they can do is to offer good integration with their scripting language and the Godot engine of course and they are doing that (which is why I use their script editor most of the time).
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Do you use an external editor for GDScript?
I use (doom) emacs for writing gdscript on linux and osx, without issues. With gdscript-mode (https://github.com/godotengine/emacs-gdscript-mode) and lsp support, you get most of the features offered by the editor. I spent some time in the built-in editor when first starting with godot, but I missed vim-style keybindings and general extensibility.
- [OC] Aprenda Programação: Material Escrito e Gratuito para Aprendizado de Programação (Python, JavaScript, Lua, Godot GDScript) Baseado em Fundamentos e Pensamento Computacional
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A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Stats
godotengine/emacs-gdscript-mode is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of emacs-gdscript-mode is Emacs Lisp.
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