Why don't mainstream game engines have built in code editors?

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  • emacs-gdscript-mode

    An Emacs package to get GDScript support and syntax highlighting.

  • The script-editor for GDScript in Godot is pretty basic. I think it is OK and it has some useful features, but I often switch to Emacs (with gd-script-mode) when I need to do some bigger edits. The Godot developers are never going to be able to compete with any of the big editors. What they can do is to offer good integration with their scripting language and the Godot engine of course and they are doing that (which is why I use their script editor most of the time).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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