Ofelia
3d-game-shaders-for-beginners
Ofelia | 3d-game-shaders-for-beginners | |
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4 | 12 | |
356 | 17,063 | |
- | - | |
3.3 | 0.0 | |
15 days ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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Ofelia
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Can you make visual art with Pure Data?
Now there is a way to do graphics through Open Frameworks using Ofelia: https://github.com/cuinjune/Ofelia
- Can I install things like Ofelia via another method other than internet connection?
- Can C++ run live? e.g. like a scripting language such as Lua?
- Does pure data has the same audiovisual capabilities as max?
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
nullc - Fast C-like programming language with advanced features
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
tinyrenderer - A brief computer graphics / rendering course
Oscilloscope-Mushrooms - Getting Started with Pure Data: Oscilloscope Mushrooms
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
nsis - ***This is just a mirror of https://sf.net/projects/nsis -- please report issues there*** NSIS (Nullsoft Scriptable Install System) is a professional open source system to create Windows installers. It is designed to be as small and flexible as possible and is therefore very suitable for internet distribution.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
oneirotomy - Tools for non-realtime Rendering of generative content in Max/MSP/Jitter. Written by Tim Heinze © 2020
Granite - My personal Vulkan renderer
yave - Functional visual programming language with FRP for multimedia
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com