Ofelia VS 3d-game-shaders-for-beginners

Compare Ofelia vs 3d-game-shaders-for-beginners and see what are their differences.

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Ofelia 3d-game-shaders-for-beginners
4 12
356 17,019
- -
3.3 0.0
9 days ago 10 months ago
C++ C++
GNU General Public License v3.0 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ofelia

Posts with mentions or reviews of Ofelia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-14.

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing Ofelia and 3d-game-shaders-for-beginners you can also consider the following projects:

nullc - Fast C-like programming language with advanced features

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

tinyrenderer - A brief computer graphics / rendering course

Oscilloscope-Mushrooms - Getting Started with Pure Data: Oscilloscope Mushrooms

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

nsis - ***This is just a mirror of https://sf.net/projects/nsis -- please report issues there*** NSIS (Nullsoft Scriptable Install System) is a professional open source system to create Windows installers. It is designed to be as small and flexible as possible and is therefore very suitable for internet distribution.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

oneirotomy - Tools for non-realtime Rendering of generative content in Max/MSP/Jitter. Written by Tim Heinze © 2020

Granite - My personal Vulkan renderer

yave - Functional visual programming language with FRP for multimedia

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com