ctsTraffic
NetCoreServer
ctsTraffic | NetCoreServer | |
---|---|---|
1 | 2 | |
221 | 2,483 | |
27.1% | - | |
5.7 | 6.3 | |
about 1 month ago | 4 days ago | |
C++ | C# | |
Apache License 2.0 | MIT License |
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ctsTraffic
NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
iperf - iperf3: A TCP, UDP, and SCTP network bandwidth measurement tool
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
LiteNetLib - Lite reliable UDP library for Mono and .NET
ip2unix - Turn IP sockets into Unix domain sockets
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
dns-lookup - 🌍 DNS hostname resolution CLI tool using BSD sockets
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
silver-sniffle - Ncurses TCP Chat
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.