chip-8
Physically-based-deferred-shading
chip-8 | Physically-based-deferred-shading | |
---|---|---|
2 | 2 | |
34 | 11 | |
- | - | |
3.2 | 0.0 | |
over 2 years ago | almost 4 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | - |
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chip-8
- Show HN: Chip-8 interpreter with a fancy GUI made using C++ and Dear ImGui
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So I did my first Chip-8 interpreter with a fancy GUI
Source: https://github.com/gargakshit/chip-8 Libraries: GLFW with OpenGL, Dear ImGui
Physically-based-deferred-shading
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What was the highlight of your education as a CS major?
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
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Project Ideas
For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.
What are some alternatives?
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
limitless-engine - OpenGL C++ Graphics Engine
BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
scop_vulkan - A 3D model viewer written C++20 and Vulkan
StupidStackLanguage - Stack-based esoteric programming language, inspired by BrainFuck
chip-8 - CHIP-8 Emulator/Debugger made with C++ 17, OpenGL & ImGui.
Multiple-Context-GLFW - Example using my utility MyContex to create Multiple OpenGL context with glfw3
ch8-rs
OpenGL-Particle-Motion - This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
zxShaderViz - A useful tool to edit and visualize shaders in real time.