Physically-based-deferred-shading VS OpenGL-Particle-Motion

Compare Physically-based-deferred-shading vs OpenGL-Particle-Motion and see what are their differences.

Physically-based-deferred-shading

First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu. (by jonaskris)

OpenGL-Particle-Motion

This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL. (by farukalpay)
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Physically-based-deferred-shading OpenGL-Particle-Motion
2 3
11 9
- -
0.0 6.9
almost 4 years ago 9 months ago
C++ C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Physically-based-deferred-shading

Posts with mentions or reviews of Physically-based-deferred-shading. We have used some of these posts to build our list of alternatives and similar projects.
  • What was the highlight of your education as a CS major?
    1 project | /r/csMajors | 23 Jun 2023
    Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
  • Project Ideas
    1 project | /r/opengl | 3 May 2021
    For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.

OpenGL-Particle-Motion

Posts with mentions or reviews of OpenGL-Particle-Motion. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Physically-based-deferred-shading and OpenGL-Particle-Motion you can also consider the following projects:

limitless-engine - OpenGL C++ Graphics Engine

cadabra2 - A field-theory motivated approach to computer algebra.

scop_vulkan - A 3D model viewer written C++20 and Vulkan

three-body-problem - .ೃ A graphical simulation of the three body problem written in C++.

BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification

space-shooter - OpenGL project on the Spaceship Shooting Game

Multiple-Context-GLFW - Example using my utility MyContex to create Multiple OpenGL context with glfw3

GLM - OpenGL Mathematics (GLM)

chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻

Space-Shooter - Developing space shooter game

stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.

root - The official repository for ROOT: analyzing, storing and visualizing big data, scientifically