Physically-based-deferred-shading
Multiple-Context-GLFW
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Physically-based-deferred-shading | Multiple-Context-GLFW | |
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2 | 2 | |
11 | 2 | |
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0.0 | 1.8 | |
almost 4 years ago | almost 3 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
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Physically-based-deferred-shading
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What was the highlight of your education as a CS major?
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
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Project Ideas
For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.
Multiple-Context-GLFW
- Multiple OpenGL Context with GLFW - https://github.com/musicrizz/Multiple-Context-GLFW -
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Multiple OpenGL Context with GLFW
https://github.com/musicrizz/Multiple-Context-GLFW I write this things for training and just for fun
What are some alternatives?
limitless-engine - OpenGL C++ Graphics Engine
OpenCV - Open Source Computer Vision Library
scop_vulkan - A 3D model viewer written C++20 and Vulkan
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
BunnyLOD - Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻
OpenGL-Particle-Motion - This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization