- Physically-based-deferred-shading VS limitless-engine
- Physically-based-deferred-shading VS scop_vulkan
- Physically-based-deferred-shading VS Multiple-Context-GLFW
- Physically-based-deferred-shading VS BunnyLOD
- Physically-based-deferred-shading VS chip-8
- Physically-based-deferred-shading VS stylized_snake_game
- Physically-based-deferred-shading VS magnum
- Physically-based-deferred-shading VS OpenGL-Particle-Motion
Physically-based-deferred-shading Alternatives
Similar projects and alternatives to Physically-based-deferred-shading
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scop_vulkan
A 3D model viewer written C++20 and Vulkan
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Onboard AI
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Multiple-Context-GLFW
Example using my utility MyContex to create Multiple OpenGL context with glfw3
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BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
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chip-8
Yet another Chip-8 interpreter, but this time with a beautiful interface 💻
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stylized_snake_game
A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
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magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
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InfluxDB
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OpenGL-Particle-Motion
This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
Physically-based-deferred-shading reviews and mentions
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Tracking mentions began in Dec 2020.
Stats
The primary programming language of Physically-based-deferred-shading is C++.