Physically-based-deferred-shading

First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu. (by jonaskris)

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  • What was the highlight of your education as a CS major?
    1 project | /r/csMajors | 23 Jun 2023
    Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
  • Project Ideas
    1 project | /r/opengl | 3 May 2021
    For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.

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Basic Physically-based-deferred-shading repo stats
2
11
0.0
almost 4 years ago

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