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Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
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