OpenGL-Particle-Motion VS space-shooter

Compare OpenGL-Particle-Motion vs space-shooter and see what are their differences.

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OpenGL-Particle-Motion space-shooter
3 1
9 45
- -
6.9 3.7
10 months ago about 2 months ago
C++ C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL-Particle-Motion

Posts with mentions or reviews of OpenGL-Particle-Motion. We have used some of these posts to build our list of alternatives and similar projects.

space-shooter

Posts with mentions or reviews of space-shooter. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing OpenGL-Particle-Motion and space-shooter you can also consider the following projects:

Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

Space-Shooter - Developing space shooter game

cadabra2 - A field-theory motivated approach to computer algebra.

three-body-problem - .ೃ A graphical simulation of the three body problem written in C++.

GLM - OpenGL Mathematics (GLM)

root - The official repository for ROOT: analyzing, storing and visualizing big data, scientifically

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