Top 3 C++ stb-image Projects
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Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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OpenGL-Particle-Motion
This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
Project mention: Why is my video so pixelated after putting through handbrake? I thought my settings were fine. | /r/handbrake | 2023-12-06As mentioned those are different frames you are testing. Personally I use veryslow but most people here don't spend as much time encoding a single item as I do. Also don't use PNGs for checking use Video Compare . You can run two different MKVs at the same time and compare them frame by frame both in playback and pausing them.
Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading
Project mention: I made a project that simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL. | /r/physicsgifs | 2023-08-03
Index
What are some of the best open-source stb-image projects in C++? This list will help you:
Project | Stars | |
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1 | video-compare | 811 |
2 | Physically-based-deferred-shading | 11 |
3 | OpenGL-Particle-Motion | 9 |
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