c-embed VS TinyEngine

Compare c-embed vs TinyEngine and see what are their differences.

c-embed

Naturally embed read-only filesystems into C99-C++20 w. a single header, zero dependencies and zero modifications to your code (by weigert)
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c-embed TinyEngine
1 9
32 962
- -
0.0 0.0
over 1 year ago 3 months ago
C C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

c-embed

Posts with mentions or reviews of c-embed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-17.

TinyEngine

Posts with mentions or reviews of TinyEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.

What are some alternatives?

When comparing c-embed and TinyEngine you can also consider the following projects:

zephyr - Primary Git Repository for the Zephyr Project. Zephyr is a new generation, scalable, optimized, secure RTOS for multiple hardware architectures.

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

MuditaOS - Mobile operating system based on FreeRTOS™ optimized for E Ink displays - developed for Mudita Pure minimalist phone

fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

nanoprintf - The smallest public printf implementation for its feature set.

krabsetw - KrabsETW provides a modern C++ wrapper and a .NET wrapper around the low-level ETW trace consumption functions.

territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

Drawpile - A collaborative drawing program

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

captain-blood