bevy_pixels
gdnative
bevy_pixels | gdnative | |
---|---|---|
2 | 93 | |
84 | 3,571 | |
- | 0.7% | |
6.2 | 7.2 | |
about 2 months ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_pixels
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Simplest way to get basic programmatic tile OR voxel graphics going?
For 2d, there's https://github.com/parasyte/pixels and https://github.com/dtcristo/bevy_pixels (if using bevy). Don't think it has any form of chunking built in though
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Announcing pixels 0.8.0
Hey I found out that https://crates.io/crates/bevy_pixels still depends on pixels 0.3 but.. you just made a PR to upgrade to pixels 0.8! Thank you!
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain π ). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust β Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
pixels - A tiny hardware-accelerated pixel frame buffer. π¦
bevy - A refreshingly simple data-driven game engine built in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
Godot - Godot Engine β Multi-platform 2D and 3D game engine
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
macroquad - Cross-platform game engine in Rust.
wgpu - A cross-platform, safe, pure-Rust graphics API.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
rapier - 2D and 3D physics engines focused on performance.
actors.unity - πActors is a framework empowering developers to make better games faster on Unity.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity