bevy_pixels VS Amethyst

Compare bevy_pixels vs Amethyst and see what are their differences.

bevy_pixels

Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering (by dtcristo)

Amethyst

Data-oriented and data-driven game engine written in Rust (by amethyst)
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bevy_pixels Amethyst
2 22
83 7,803
- -
6.2 6.6
about 1 month ago over 2 years ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_pixels

Posts with mentions or reviews of bevy_pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-11.

Amethyst

Posts with mentions or reviews of Amethyst. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-02.

What are some alternatives?

When comparing bevy_pixels and Amethyst you can also consider the following projects:

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

bevy - A refreshingly simple data-driven game engine built in Rust

rust-sdl2 - SDL2 bindings for Rust

rust-sfml - SFML bindings for Rust

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

piston - A modular game engine written in Rust

specs - Specs - Parallel ECS

rust-sdl - SDL bindings for Rust

ggez - Rust library to create a Good Game Easily

gdnative - Rust bindings for Godot 3

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

macroquad - Cross-platform game engine in Rust.