|about 1 year ago||19 days ago|
|GNU General Public License v3.0 or later||Apache License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Improving upon Entity Component Systems, introducing DG-ECM!
4 projects | reddit.com/r/gamedev | 2 May 2022
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
Rust vs Go for gamedev
3 projects | reddit.com/r/gamedev | 21 Dec 2021
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
Simplest way to get basic programmatic tile OR voxel graphics going?
8 projects | reddit.com/r/rust | 11 Dec 2021
Rust Platformer - Part 1 - Bevy and ECS
4 projects | dev.to | 7 Dec 2021
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
3 projects | reddit.com/r/gamedev | 23 Sep 2021
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
Why I still like C and strongly dislike C++
2 projects | reddit.com/r/C_Programming | 8 Jul 2021
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
Rust For GameDevs
5 projects | dev.to | 8 Jun 2021
Rust, For GameDev
8 projects | dev.to | 8 Jun 2021
View on GitHub
Rust servers is down
4 projects | reddit.com/r/Wrongrust | 4 Jun 2021
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
How to get started?
6 projects | reddit.com/r/rust_gamedev | 23 May 2021
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
C++'s smaller cleaner language
11 projects | reddit.com/r/cpp | 31 Dec 2022
Comparing raylib to bevy is like comparing a scooter to a sports car. They're not particularly comparable in functionality or design. If you want a fairer comparison, see macroquad.
Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
4 projects | reddit.com/r/rust | 14 Dec 2022
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
4 projects | reddit.com/r/rust_gamedev | 12 Oct 2022
What's the best way to draw things using rust?
2 projects | reddit.com/r/rust | 19 Aug 2022
Macroquad is also an option.
Just a little question, can Bevy be used as a way for a beginner to learn Rust in general? also how much should I know before I start messing with Bevy?
4 projects | reddit.com/r/bevy | 11 Aug 2022
I personally think that macroquad would be easier to deal with as a beginner. For example look at this arkanoid example (play it online here). It lets you design things as you want and also support WASM.
Framework or libraries for developing Android/iOS games in rust
2 projects | reddit.com/r/rust_gamedev | 29 Jul 2022
I think you’re looking for Macroquad
Do you think learnjng rust can actually improve your C++?
2 projects | reddit.com/r/cpp | 22 Jul 2022
So how is that any counterpoint? If anything, that sounds like an advantage. No one claims that Rust is infallible. Heck, there are even popular crates that run into pitfalls(e.g. Macroquad violating the aliasing rule). Rust just has really impactful defaults, and you need to opt in in small areas to tell it that "you know what you are doing". And if something goes wrong, it's just in those small parts. But again, this has nothing to do with disabling the Borrow checker..
Decision paralysis: ggez or macroquad
4 projects | reddit.com/r/rust_gamedev | 9 Jul 2022
yeah, it's a known issue and there're plans to fix it. you can upvote and follow it here: https://github.com/not-fl3/macroquad/issues/333
what GameEngine should i use to make games in rust?, is rust compile-time good enough for games?
4 projects | reddit.com/r/rust_gamedev | 2 Jul 2022
Depending on the game you want to make and your target platform. In my opinion the best is Bevy, you can use the dynamic feature for fast compile time and fast iteration. If you want something small Macroquad is a great option, it has a great compile time.
Is there an easy wrapper for wgpu?
8 projects | reddit.com/r/rust | 30 May 2022
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
miniquad - Cross platform rendering in Rust
rust-sdl2 - SDL2 bindings for Rust
ggez - Rust library to create a Good Game Easily
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rust-sfml - SFML bindings for Rust
gdnative - Rust bindings for Godot 3
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
piston - A modular game engine written in Rust
rust-sdl - SDL bindings for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming