Arcade
Cocos2d
Arcade | Cocos2d | |
---|---|---|
47 | 7 | |
1,616 | 17,900 | |
0.8% | 0.3% | |
9.3 | 2.5 | |
8 days ago | 17 days ago | |
Python | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arcade
- Not only Unity...
- GitHub - pythonarcade/arcade: Easy to use Python library for creating 2D arcade games.
-
Ask HN: Those making $0/month or less on side projects – Show and tell
I work on a Python game engine called Arcade[1] and other projects within it's Github organization such as pytiled-parser. We also help to drive continued development and improvement within Pyglet[2]. Recently, my efforts have been focused on creating a version which can be run in web browsers by using Pyodide and WebGL[3], though that is still fairly early stages.
Arcade's primary focus is on being an educational tool for beginner programmers, so my hope is that with browser compatibility we can lower the barrier to entry further and make it more accessible and easy to get started with. In a similar vein to the goals of browser compatibility, we've recently enabled full compatibility with Raspberry Pi through the use of OpenGL ES(and this was largely only possible thanks to the huge amount of work that everyone involved in the Mesa project puts in)
I'm not the original author of Arcade, but I am a current maintainer and put a substantial amount of time into it and it's community.
[1] - https://github.com/pythonarcade/arcade
-
Arcade with PyInstaller
Interesting, looks like some of the default fonts are not getting frozen as part of the executable? I opened an issue: https://github.com/pythonarcade/arcade/issues/1252
-
Arcade 2.6.14 has been released
Website: https://arcade.academy
-
Ideas for a new project?
Create a game! Get some ideas here: https://arcade.academy
-
Are there any tutorials for making a game in python
You can look at the example code and tutorials here: https://arcade.academy/
-
Arcade version 2.6.13 has been released
Added clear method to UIManager (#1116)
Arcade can now run in headless mode on linux servers opening more possibilities for users in for example the data science community (#1107). See Headless Arcade for more information.
-
Arcade 2.6.11 is out
Fixed issue #978, copy button in examples moved to the left to prevent it disappearing.
Cocos2d
- Not only Unity...
-
Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
-
How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
-
Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
love - LÖVE is an awesome 2D game framework for Lua.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
pyxel - A retro game engine for Python
RenPy - The Ren'Py Visual Novel Engine
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac