apitrace VS renderdoc

Compare apitrace vs renderdoc and see what are their differences.

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apitrace renderdoc
8 13
2,535 8,422
0.4% -
7.5 9.8
about 14 hours ago about 18 hours ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

apitrace

Posts with mentions or reviews of apitrace. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing apitrace and renderdoc you can also consider the following projects:

reshade - A generic post-processing injector for games and video software.

mesa-dist-win - Pre-built Mesa3D drivers for Windows

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

vulkan-renderer - Game engine written with C++ and Vulkan.

gfr - Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.

Vulkan-Samples - One stop solution for all Vulkan samples

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

RayTracer - Ray Tracer in C++ with openGL.