ai-series-part-42 VS ai-series-part-41

Compare ai-series-part-42 vs ai-series-part-41 and see what are their differences.

ai-series-part-42

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)

ai-series-part-41

In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw (by llamacademy)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
ai-series-part-42 ai-series-part-41
1 1
16 9
- -
10.0 10.0
over 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-42

Posts with mentions or reviews of ai-series-part-42. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-41

Posts with mentions or reviews of ai-series-part-41. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-42 and ai-series-part-41 you can also consider the following projects:

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

unity-csharp-basics-6 - In this tutorial repository you'll learn what Inheritance is (it's not passing on hereditary traits or getting money!), how to use it (you already are using it!), what an Interface is, how to use it, and what the difference between the two are!

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy