ai-series-part-39 VS ai-series-part-40

Compare ai-series-part-39 vs ai-series-part-40 and see what are their differences.

ai-series-part-39

Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out (by llamacademy)

ai-series-part-40

Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI! (by llamacademy)
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ai-series-part-39 ai-series-part-40
1 1
5 7
- -
0.0 1.8
about 2 years ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-39

Posts with mentions or reviews of ai-series-part-39. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

ai-series-part-40

Posts with mentions or reviews of ai-series-part-40. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-39 and ai-series-part-40 you can also consider the following projects:

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!