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ai-series-part-36
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Upgrade Your AI With the Ability to Open Doors! AI Series Part 36 | Full Tutorial & Full Project GitHub in Comments
As always, the full project is available on GitHub!
ai-series-part-10
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Creating a Flying NavMeshAgent! | AI Series Part 10 | Unity Tutorial
As always, full project code is available on GitHub!
What are some alternatives?
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.
ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.