ai-series-part-30 VS ai-series-part-10

Compare ai-series-part-30 vs ai-series-part-10 and see what are their differences.

ai-series-part-30

In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work. (by llamacademy)

ai-series-part-10

Full project of the end state of the AI Series Part 10 video where we implement a flying enemy! (by llamacademy)
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ai-series-part-30 ai-series-part-10
1 1
6 6
- -
0.0 0.0
over 2 years ago about 3 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-30

Posts with mentions or reviews of ai-series-part-30. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-06.

ai-series-part-10

Posts with mentions or reviews of ai-series-part-10. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-30 and ai-series-part-10 you can also consider the following projects:

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.