ai-series-part-3 VS ai-series-part-8

Compare ai-series-part-3 vs ai-series-part-8 and see what are their differences.

ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents (by llamacademy)

ai-series-part-8

Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take (by llamacademy)
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ai-series-part-3 ai-series-part-8
1 2
3 4
- -
0.0 0.0
over 5 years ago about 5 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-3

Posts with mentions or reviews of ai-series-part-3. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-8

Posts with mentions or reviews of ai-series-part-8. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-3 and ai-series-part-8 you can also consider the following projects:

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

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