affection
LambdaHack
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affection | LambdaHack | |
---|---|---|
- | 8 | |
21 | 612 | |
- | 0.5% | |
5.5 | 6.5 | |
almost 4 years ago | about 1 month ago | |
Haskell | Haskell | |
GNU Lesser General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
affection
We haven't tracked posts mentioning affection yet.
Tracking mentions began in Dec 2020.
LambdaHack
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Release announcement: Sphere
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
- Sharing Saturday #393
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Game design question: how to base item generation on character skill, but not promote artificial optimal play?
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
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[ANN] Monomer, a GUI library for Haskell
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
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Getting Started...
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
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Getting to 1.0
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
- Sharing Saturday #357
- Allure of the Stars v0.10.2.0 is out
What are some alternatives?
Hangman - An implementation of the classic Hangman game in Haskell.
rattletrap - :car: Parse and generate Rocket League replays.
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
tateti-tateti - Meta tic-tac-toe ncurses game.
haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
Nomyx - The Nomyx game
breakout - Breakout
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
YACPong
monomer - An easy to use, cross platform, GUI library for writing Haskell applications.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at