affection VS haskanoid

Compare affection vs haskanoid and see what are their differences.

haskanoid

A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support. (by ivanperez-keera)
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affection haskanoid
- 3
21 270
- -
5.5 8.0
almost 4 years ago about 1 year ago
Haskell Haskell
GNU Lesser General Public License v3.0 only LicenseRef-OtherLicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

affection

Posts with mentions or reviews of affection. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning affection yet.
Tracking mentions began in Dec 2020.

haskanoid

Posts with mentions or reviews of haskanoid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

What are some alternatives?

When comparing affection and haskanoid you can also consider the following projects:

Hangman - An implementation of the classic Hangman game in Haskell.

aeson-tiled - Aeson instances for Tiled map editor types

Hipmunk - Haskell binding for Chipmunk, 2D physics engine.

breakout - Breakout

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

dominion - A Dominion simulator in Haskell

dice - Simplistic D&D style dice-rolling system.

YACPong

Monadius - 2-D arcade scroller

tateti-tateti - Meta tic-tac-toe ncurses game.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at