Yave | tempest | |
---|---|---|
3 | 2 | |
464 | 93 | |
- | - | |
9.6 | 8.6 | |
about 1 month ago | 10 months ago | |
C++ | Cap'n Proto | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yave
-
Abstraction arround CommandBuffers and Queues
Yes
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Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
-
Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
tempest
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Cap'n Proto 1.0
Yes, he was the most active developer over the last few years, although it wasn't a huge amount of activity. And that activity had dropped off this year as Ian shifted his focus to Tempest, a mostly-from-scratch rewrite. https://github.com/zenhack/tempest
For my part I stopped pushing monthly Sandstorm updates this year as there hasn't really been anything to push. Unfortunately Sandstorm's biggest dependencies can't even be updated anymore because of breaking changes that would take significant effort to work around.
I agree a blog post is probably in order.
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Sandstorm: Open-source platform for self-hosting web app
Tempest [0] looks very interesting. What is the current state of the project?
[0] https://github.com/zenhack/tempest
What are some alternatives?
liblava - Modern and easy-to-use library for Vulkan
ethibox - Open-source web apps hoster
Lupine - Game Engine Trial
plugin - Javascript plugin for Capnproto
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
exp-lazyproto - Experimental fast implementation of Protobufs in Go
paradigm - C++20 Vulkan and GLes rendering engine
CubiCAD - A fast and modern vulkan based rendering engine
tinyraytracer - A brief computer graphics / rendering course
runtipi - Runtipi is a homeserver for everyone! One command setup, one click installs for your favorites self-hosted apps. ✨
scop_vulkan - A 3D model viewer written C++20 and Vulkan
go-capnp - Cap'n Proto library and code generator for Go