WickedEngine VS engine

Compare WickedEngine vs engine and see what are their differences.

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WickedEngine engine
10 57
6,329 10,431
0.8% 1.8%
9.8 9.9
6 days ago 5 days ago
C JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WickedEngine

Posts with mentions or reviews of WickedEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-06-11.
  • Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
    5 projects | news.ycombinator.com | 11 Jun 2025
    BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused.

    How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them?

    IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw. Though it has some nice stuff for animation, textures, etc., you're really building your own kit.

    Any good experiences (or bad) with any of these?

    [1] https://github.com/aframevr/aframe

    [2] https://playcanvas.com/

  • Release Radar · August 2024: Major updates from the open source community
    11 projects | dev.to | 5 Sep 2024
    If you love building games, this one is for you. PlayCanvas is a WebGL and HTML5 game engine. Some of the web's most popular games have been built with PlayCanvas. The latest release has tonnes of breaking changes from removing WebGL1 support along with dozens of other legacy scripts and functions. There are also some new rendering features, materials, and blending tools. Dig into all the changes in the release notes.
  • Gamedev.js Jam 2024 start and theme announcement!
    4 projects | dev.to | 13 Apr 2024
    10 × PlayCanvas Personal plan for 12 months
  • List of Unity alternatives
    11 projects | /r/gamedev | 19 Sep 2023
  • PlayCanvas: Free and Open Source JavaScript Game Engine
    1 project | news.ycombinator.com | 13 Sep 2023
  • Normal Map Interpolation on Deferred Shading
    1 project | /r/opengl | 1 Jul 2023
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
  • Migrating from WordPress After 12 Years
    1 project | /r/Wordpress | 8 Jun 2023
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
  • I made a 3D editor that models in pure CSS+HTML
    2 projects | /r/webdev | 20 May 2023
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
  • Help With Web AR App Project Completion?
    1 project | /r/augmentedreality | 20 May 2023
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
  • Alternatives to WebGL to run a very simple 2D game on mobile browser?
    3 projects | /r/gamedev | 3 Apr 2023
    If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/

What are some alternatives?

When comparing WickedEngine and engine you can also consider the following projects:

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

matter-js - a 2D rigid body physics engine for the web ▲● ■

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

melonJS - a fresh, modern & lightweight HTML5 game engine

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY

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InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
featured