WickedEngine
engine
WickedEngine | engine | |
---|---|---|
10 | 57 | |
6,329 | 10,431 | |
0.8% | 1.8% | |
9.8 | 9.9 | |
6 days ago | 5 days ago | |
C | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WickedEngine
- Wicked Engine replaced Bullet with Jolt physics, immediate performance gains
- List of Unity alternatives
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Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- https://github.com/turanszkij/WickedEngine
- WickedEngine: 3D Engine with Modern Graphics
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
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Real-time Rendering engines with a C++ API?
Wicked Engine
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SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
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If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
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Engines used in the most popular Steam games of 2020
If you want to make your own engine but you need modern advance graphic features out of box. I think Wicked Engine is a good choice. https://github.com/turanszkij/WickedEngine
engine
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Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
BabylonJS and the OP's own Aframe [1] seem to have similar licenses, similar number of Github stars and forks, although Aframe seems newer and more game / VR focused.
How do Babylon, Aframe, Three.js, and PlayCanvas [2] compare from those that have used them?
IIUC, PlayCanvas is the most mature, featureful, and performant, but it's commercial. Babylon is the featureful 3D engine, whereas Three.js is fairly raw. Though it has some nice stuff for animation, textures, etc., you're really building your own kit.
Any good experiences (or bad) with any of these?
[1] https://github.com/aframevr/aframe
[2] https://playcanvas.com/
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Release Radar · August 2024: Major updates from the open source community
If you love building games, this one is for you. PlayCanvas is a WebGL and HTML5 game engine. Some of the web's most popular games have been built with PlayCanvas. The latest release has tonnes of breaking changes from removing WebGL1 support along with dozens of other legacy scripts and functions. There are also some new rendering features, materials, and blending tools. Dig into all the changes in the release notes.
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
What are some alternatives?
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
matter-js - a 2D rigid body physics engine for the web ▲● ■
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
melonJS - a fresh, modern & lightweight HTML5 game engine
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY