WLED
bevy
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WLED | bevy | |
---|---|---|
601 | 574 | |
13,864 | 32,358 | |
- | 4.3% | |
9.5 | 9.9 | |
7 days ago | about 8 hours ago | |
C++ | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WLED
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Ask HN: What have you built with ESPHome, ESP8266 or similar hardware
I think you're one of todays lucky 10000 [0] learning about WLED [1] today :)
[0] https://xkcd.com/1053/
[1] https://kno.wled.ge/
- Those RGB Pixel Christmas trees cost how much?
- Älytaloista kokemuksia?
- Welcome to WLED - WLED Project and LED projects
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Anyone know where I could obtain these
I’ll do you one better: Here is the WLED main site - they cover everything - however you want it for your vehicle is up to you! (If you want to see a truck I personally worked (with 2 other main guys doing the woodwork and wiring) on that was probably the “most expensive” project with these controllers, check out the SEMA entered “Realtree Stormtrooper truck” - a LOT of time went in to that and almost a year of prep, not a fan myself, but custom electronics are what I like doing)
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The perfect WLED board... is not working.
Did you use the esp32.bin? If so, you should instead use ESP32-C3 here: https://github.com/Aircoookie/WLED/releases/download/v0.14.0/WLED_0.14.0_ESP32-C3.bin
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How do I get LED strips here? My plan is to use Govee H619A and PVC U profiles again (like in the last pic) for the green part but how do i get electricity up there? the outlet is X'ed 'cause theres gonna be a shower right under it and theres only one more outlet next to the sink in pic 2
Friend replaced all his govee cintrollers with WLED.
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List of your reverse proxied services
Multiple WLED controllers
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An idea I had for a power injector for use with bullet pixels left me with questions.
I feel like I should start this post with a disclaimer. I tend to over-complicate things. Which means I'm making this post partly as a sanity check and partly to fill in some gaps in my kno.wled.ge
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Create a Christmas tree light show with music for a gender reveal?
Look at WLED.
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
Tasmota - Alternative firmware for ESP8266 and ESP32 based devices with easy configuration using webUI, OTA updates, automation using timers or rules, expandability and entirely local control over MQTT, HTTP, Serial or KNX. Full documentation at
Amethyst - Data-oriented and data-driven game engine written in Rust
FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
NightDriverStrip - NightDriver client for ESP32
Fyrox - 3D and 2D game engine written in Rust
OpenRGB
piston - A modular game engine written in Rust
LedFx - LedFx is a network based LED effect controller with support for advanced real-time audio effects! LedFx can control multiple devices and works great with cheap ESP8266 nodes allowing for cost effectvice syncronized effects across your entire house!
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
hyperion.ng - The successor to Hyperion aka Hyperion Next Generation
specs - Specs - Parallel ECS