VR-Stage-Lighting
EditorXR
VR-Stage-Lighting | EditorXR | |
---|---|---|
3 | 1 | |
313 | 923 | |
- | 1.0% | |
6.8 | 0.0 | |
about 1 month ago | about 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VR-Stage-Lighting
- iwtl how to stop living miserably because my addictions. there is nothing productive to do in where i live.
- Creating a Virtual Reality Music Show?
-
Club Music Map - Lights Animation help needed
Use it ~ https://github.com/AcChosen/VR-Stage-Lighting
EditorXR
What are some alternatives?
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
AutoLOD - Automatic LOD generation + scene optimization
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
VirtualMotionCapture - VRゲーム中にモデルをコントロール
resharper-unity - Unity support for both ReSharper and Rider
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
AirRacket - Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences"
MuVR - The Multi-User Virtual Reality and Body Presence framework is a Unity framework that provides a foundation for multiuser/player VR experiences. Its networking is provided by the Fish-Networking library. It is primarily designed around allowing users to quickly create VR applications.
UnityNativeScripting - Unity Scripting in C++