EditorXR VS EasyVirtualMotionCaptureForUnity

Compare EditorXR vs EasyVirtualMotionCaptureForUnity and see what are their differences.

EditorXR

Author XR in XR (by Unity-Technologies)

EasyVirtualMotionCaptureForUnity

VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。 (by gpsnmeajp)
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EditorXR EasyVirtualMotionCaptureForUnity
1 1
929 422
0.0% 1.4%
0.0 4.8
over 2 years ago 5 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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EditorXR

Posts with mentions or reviews of EditorXR. We have used some of these posts to build our list of alternatives and similar projects.

EasyVirtualMotionCaptureForUnity

Posts with mentions or reviews of EasyVirtualMotionCaptureForUnity. We have used some of these posts to build our list of alternatives and similar projects.
  • Is Webcam Motion Capture legit?
    1 project | /r/vtubertech | 28 Jan 2022
    Based on their twitter it seems to be software developed late 2021, so it's pretty new. It looks to be a nice user interface built on top of an open source tracking project called EVMC4U https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity which has been around since at least January 2020.

What are some alternatives?

When comparing EditorXR and EasyVirtualMotionCaptureForUnity you can also consider the following projects:

resharper-unity - Unity support for both ReSharper and Rider

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

VRigUnity - VRM hand tracking using mediapipe

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

InputSystem - An efficient and versatile input system for Unity.

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

VirtualMotionCapture - VRゲーム中にモデルをコントロール

arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR

AutoLOD - Automatic LOD generation + scene optimization

ViRe - A open-source VR mocap studio built in Unity

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