EasyVirtualMotionCaptureForUnity VS VirtualMotionCapture

Compare EasyVirtualMotionCaptureForUnity vs VirtualMotionCapture and see what are their differences.

EasyVirtualMotionCaptureForUnity

VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。 (by gpsnmeajp)

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)
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EasyVirtualMotionCaptureForUnity VirtualMotionCapture
1 2
423 788
0.9% 1.1%
4.8 7.2
6 months ago about 2 months ago
C# C#
MIT License MIT License
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EasyVirtualMotionCaptureForUnity

Posts with mentions or reviews of EasyVirtualMotionCaptureForUnity. We have used some of these posts to build our list of alternatives and similar projects.
  • Is Webcam Motion Capture legit?
    1 project | /r/vtubertech | 28 Jan 2022
    Based on their twitter it seems to be software developed late 2021, so it's pretty new. It looks to be a nice user interface built on top of an open source tracking project called EVMC4U https://github.com/gpsnmeajp/EasyVirtualMotionCaptureForUnity which has been around since at least January 2020.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing EasyVirtualMotionCaptureForUnity and VirtualMotionCapture you can also consider the following projects:

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

VRigUnity - VRM hand tracking using mediapipe

ViRe - A open-source VR mocap studio built in Unity

InputSystem - An efficient and versatile input system for Unity.

arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR

OpenVR2Key - Simulates key presses from SteamVR input

EditorXR - Author XR in XR

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

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