EditorXR VS UnityNativeScripting

Compare EditorXR vs UnityNativeScripting and see what are their differences.

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EditorXR UnityNativeScripting
1 2
923 1,291
1.0% -
0.0 0.0
about 2 years ago about 3 years ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EditorXR

Posts with mentions or reviews of EditorXR. We have used some of these posts to build our list of alternatives and similar projects.

UnityNativeScripting

Posts with mentions or reviews of UnityNativeScripting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-21.
  • coding c++ with unity
    1 project | /r/unity | 11 Jan 2023
    For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
  • C++ and game engines
    4 projects | /r/cpp | 21 Jan 2021
    Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting

What are some alternatives?

When comparing EditorXR and UnityNativeScripting you can also consider the following projects:

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

AutoLOD - Automatic LOD generation + scene optimization

frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

VirtualMotionCapture - VRゲーム中にモデルをコントロール

MyBox - MyBox is a set of attributes, tools and extensions for Unity

resharper-unity - Unity support for both ReSharper and Rider

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!