VCEEnc
VCEによる高速エンコードの性能実験 (by rigaya)
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
VCEEnc | bgfx | |
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10 | 71 | |
209 | 14,306 | |
- | - | |
9.2 | 9.3 | |
about 1 month ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VCEEnc
Posts with mentions or reviews of VCEEnc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-28.
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Tom's Hardware: "Video Encoding Tested: AMD GPUs Still Lag Behind Nvidia, Intel"
https://github.com/rigaya/VCEEnc/releases has ability to use the latest amf with more options
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How to Video Encode like a PRO using VCEEncC & FFMPEG on AMD VCE
First you will need the tools so you will need to go and download them in order. a. VCEEncC https://github.com/rigaya/VCEEnc/releases (chose the version that your windows support Win32 or x64)
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RTX 4080 available November 16, or Wait for RDNA 3? :)
Turns out the only place you can use the 10-bit HEVC encoder is this weird program called VCCEnc
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Ryzen 5500U synthetic benchmarks
as tested with the after my opinion the very best video encoder for AMD aka VCEEncC64 (you can find it on github https://github.com/rigaya/VCEEnc)
- AMD Software: Adrenalin Edition 22.7.1 Release Notes
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"AMD Re-introduces the B-frame!" H264 Encoder improvement inbound
If anyone has older cards, can test it with VCEnc with a similar command of VCEncC64.exe -i -c avc --vbr 5000 --bframes 3 --ref 3 --b-pyramid --preset slow out.mp4
- Where can you use the 10-bit HEVC encoder in RDNA 2 GPUs? I tried Handbrake, Premiere Pro and Blackmagic Davinci Resolve. None of them seem to support it.
- Ryzen 7 5700g for handbrake encoding?
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Disabling hardware acceleration stops driver crashes
Some encoders have been having problems after 21.5.2 (including today's 21.7.1) https://github.com/rigaya/VCEEnc/issues/29
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Need a feedback about AMD encoder
VCEEnc Changelog says HEVC 10bit and VP9 are supported.
bgfx
Posts with mentions or reviews of bgfx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-20.
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))