UnrealCLR
Playnite
UnrealCLR | Playnite | |
---|---|---|
37 | 680 | |
3,054 | 8,267 | |
- | - | |
2.6 | 8.7 | |
11 months ago | 21 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
Playnite
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I wrote an app for myself to filter my library by HLTB
I've done something similar before with Playnite (an open-source PC game library manager), which has an HLTB plugin.
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Tags no longer register and i've finally had it with galaxy 2.0. Any recommended alternatives?
Playnite: The one with the most features and libraries available via addons and has a lot of options for customization. In my opinion the best one available for this purpose.
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When Playnite 11 will be released
Here's a project for Playnite 11: https://github.com/JosefNemec/Playnite/milestone/9
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What tools do I install?
As for my LGO, the only other app I've installed outside of the standard launcher was Playnite to consolidate all games into one place as Legion Space doesn't detect everything I have installed and I don't want to manage manually adding games to their launcher.
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Login in to various stores when launching games
use playnite instead of the individual launchers.
- [GUÍA] Como setear Playnite para tener todas las bibliotecas juntas y poder encontrar juegos piratas más fácil.
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Steam Deck OLED
Here is where I come in and recommend everyone check out Playnite: https://playnite.link/
When I care about supporting a developer or publisher and they offer their product on their own storefront DRM-free, I will often go there to buy. Or I buy from GoG which takes a smaller cut. Playnite lets me launch my Steam and non-Steam games in a seamless fashion. Steam still does a great job as a game installer/patch manager, and helps me discover new games. But I'm not locked into paying them a 30% fee, which is pretty brutal for some smaller publishers.
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Node 202 with modded Airflow (TV Unit)
Game Launcher https://playnite.link/
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PSA: Playnite Launcher has a "HDR Mode" per game!
For anyone with any of the myriad of HDR monitors that prefers to leave desktop mode in SDR RGB, I just discovered that the excellent Playnite game launcher has a feature where you can enable HDR on a per-game basis. Simply tick the "Enable HDR support" option under "Advanced" tab for the settings of the games that you want HDR turned on for. I was previously using the now-abandoned AutoActions for this, so glad to see there's an alternative in a tool I already use.
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How to keep track of hours using source ports?
Not exactly what you are looking for, but I've been using Playnite to launch everything on my computer for years.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
Radarr - Movie organizer/manager for usenet and torrent users.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Achievement-Watcher - A sexy achievement file parser with real-time notification, automatic screenshot and playtime tracking. View every achievements earned on your PC whether it's coming from Steam, a Steam emulator, and more.
Stride Game Engine - Stride Game Engine (formerly Xenko)
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
UrhoSharp - Code to integrate with the Urho3D engine
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
Duality - a 2D Game Development Framework
awesome-gog-galaxy - A list of GOG Galaxy 2.0 integrations and upcoming features