Unity plan pricing and packaging updates

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • NimForUE

    Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

  • For people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table.

    [0]: https://github.com/jmgomez/NimForUE

    [1]: https://twitter.com/_jmgomez_

  • UnrealCLR

    Unreal Engine .NET 6 integration

  • https://github.com/nxrighthere/UnrealCLR

    I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Unity-to-Unreal-Conversion

    Project Exodus - Unity to Unreal scene/project transfer tool.

  • https://github.com/Milkman-Games/Unity-to-Unreal-Conversion

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • For those who are more code centric and like rust, https://bevyengine.org/ is a good alternative to godot as far as open source goes.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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