UnityRayTracingPlugin
GLSL-PathTracer
UnityRayTracingPlugin | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
25 | 1,740 | |
- | - | |
0.0 | 3.1 | |
over 1 year ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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UnityRayTracingPlugin
GLSL-PathTracer
-
I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
PSRayTracing - A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
UAAE - Unity Assets Advanced Editor
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
framework_shadow_map
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++