Unity-QuickSheet
UnityLibrary
Unity-QuickSheet | UnityLibrary | |
---|---|---|
1 | 1 | |
1,010 | 3,605 | |
- | 1.3% | |
0.0 | 4.2 | |
over 2 years ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-QuickSheet
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Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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