URP_ShaderGraphCustomLighting
UnityVoxelMeshGPU
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URP_ShaderGraphCustomLighting | UnityVoxelMeshGPU | |
---|---|---|
3 | 2 | |
488 | 32 | |
- | - | |
3.1 | 4.5 | |
about 1 year ago | about 1 year ago | |
HLSL | HLSL | |
MIT License | Apache License 2.0 |
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URP_ShaderGraphCustomLighting
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It’s real
what book? I just found a git repo for lighting functions and these are so hard to find via google I sometimes feel like how come google find the correct r34 but not "urp shader light functions"
- Passing custom light data to shaders
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How do I get the Shadow strength in shader graph?
Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting
UnityVoxelMeshGPU
What are some alternatives?
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
NoiseShader - Noise shader library for Unity
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment