UE5VoxelTutorial
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UE5VoxelTutorial | territory | |
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2 | 2 | |
99 | 329 | |
- | - | |
1.4 | 0.0 | |
12 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | - |
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UE5VoxelTutorial
- Voxel Terrain and more
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Blocky or Smooth ? (Tutorial & Source Code)
Source Code - https://github.com/BLaZeKiLL/UE5VoxelTutorial
territory
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OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
What are some alternatives?
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
voxelman - A voxel engine for godot. I'ts a c++ engine module.
VoxelPlugin - Voxel Plugin for Unreal Engine
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
sift3 - Repository sifter and hardlinker
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
voxels - Voxels Library - C++ library for voxel manipulation and polygonization
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
sprator - A GUI application to generate random sprites and export as icon.
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