UE4_GPGPU_flocking VS SHADERed

Compare UE4_GPGPU_flocking vs SHADERed and see what are their differences.

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UE4_GPGPU_flocking SHADERed
1 24
68 4,197
- -
0.0 0.0
about 2 years ago 8 months ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UE4_GPGPU_flocking

Posts with mentions or reviews of UE4_GPGPU_flocking. We have used some of these posts to build our list of alternatives and similar projects.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing UE4_GPGPU_flocking and SHADERed you can also consider the following projects:

carla - Open-source simulator for autonomous driving research.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

OceanFFT - OpenGL Demo: Simulating Ocean Waves with FFT

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

processing - Source code for the Processing Core and Development Environment (PDE)

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

SPIRV-VM - Virtual machine for executing SPIR-V

godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.