UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU (by aceyan)
OceanFFT
OpenGL Demo: Simulating Ocean Waves with FFT (by achalpandeyy)
UE4_GPGPU_flocking | OceanFFT | |
---|---|---|
1 | 2 | |
68 | 100 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | about 3 years ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UE4_GPGPU_flocking
Posts with mentions or reviews of UE4_GPGPU_flocking.
We have used some of these posts to build our list of alternatives
and similar projects.
OceanFFT
Posts with mentions or reviews of OceanFFT.
We have used some of these posts to build our list of alternatives
and similar projects.
- Tessendorf-style ocean waves simulation in OpenGL compute shaders. Link to the source code in comments, which in turn links to all the resources I used, so you can make your own!
- Tessendorf-style ocean waves simulation in compute shaders. Link to the source code in comments, which in turn links to all the resources I used, so you can make your own!
What are some alternatives?
When comparing UE4_GPGPU_flocking and OceanFFT you can also consider the following projects:
carla - Open-source simulator for autonomous driving research.
rocFFT - Next generation FFT implementation for ROCm
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
benchmarking-fft - choosing FFT library...