OceanFFT
OpenGL Demo: Simulating Ocean Waves with FFT (by achalpandeyy)
benchmarking-fft
choosing FFT library... (by project-gemmi)
OceanFFT | benchmarking-fft | |
---|---|---|
2 | 1 | |
106 | 122 | |
- | 0.0% | |
0.0 | 10.0 | |
about 3 years ago | almost 2 years ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OceanFFT
Posts with mentions or reviews of OceanFFT.
We have used some of these posts to build our list of alternatives
and similar projects.
- Tessendorf-style ocean waves simulation in OpenGL compute shaders. Link to the source code in comments, which in turn links to all the resources I used, so you can make your own!
- Tessendorf-style ocean waves simulation in compute shaders. Link to the source code in comments, which in turn links to all the resources I used, so you can make your own!
benchmarking-fft
Posts with mentions or reviews of benchmarking-fft.
We have used some of these posts to build our list of alternatives
and similar projects.
-
[Beginner Question] Can a RISC-V based FPGA accelerate the FFT algorithm ?
[2] https://github.com/project-gemmi/benchmarking-fft
What are some alternatives?
When comparing OceanFFT and benchmarking-fft you can also consider the following projects:
rocFFT - Next generation FFT implementation for ROCm
UE4_GPGPU_flocking - Doing flocking/Boids in UE4 using GPGPU
gqrx - Software defined radio receiver powered by GNU Radio and Qt.
kfr - Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON)
realbloom - 🌠Bloom Simulation Software for Windows
audiowmark - Audio Watermarking
VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library