Turks-Crawling-Dungeon
SatiRogue
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Turks-Crawling-Dungeon | SatiRogue | |
---|---|---|
1 | 3 | |
7 | 22 | |
- | - | |
1.8 | 10.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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Turks-Crawling-Dungeon
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Sharing Saturday #375
Download (itch.io) | Twitter | Source Code (Github)
SatiRogue
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Godot for a roguelike. Pros and cons?
The 3.x source code is here: https://github.com/lewiji/SatiRogue
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Any examples of using Godot with .NET6 to create a 3D game?
one of the mods in the discord is working on a rogue like in c# with Godot: https://github.com/lewiji/SatiRogue
- Is Godot actually viable for commercial 3d games?
What are some alternatives?
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.
ASCII-axe - ASCII roguelike for Linux, Windows & OSX
rpg-characters - RPG Character Generator. Written in C#.
divinity_soul - 2D Tactical RPG inspired by Fire Emblem
godot-ink - Ink integration for Godot Engine.
Defeating-User-Built-Dungeon - Godot text-based roguelike where you supply the levels.
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
LilRogue - a rougelike game
RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.