SuperPleccer
3d-game-shaders-for-beginners
SuperPleccer | 3d-game-shaders-for-beginners | |
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3 | 12 | |
179 | 17,117 | |
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0.0 | 0.0 | |
6 months ago | 11 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | BSD 3-clause "New" or "Revised" License |
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SuperPleccer
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These impossible overhangs were printed with zero support material thanks to a new 3D printing technique called arc overhangs. Available now for PrusaSlicer!
Github user rvmn has been working hard on implementing arc overhangs directly into their modified fork of PrusaSlicer. You can dowload the alpha version of their slicer "Pleccer" here: https://github.com/rvmn/SuperPleccer/releases/tag/alpha4_prerelease
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No supports were needed to print this 90 degree overhang!
You can see a slicer implementation here: https://github.com/rvmn/SuperPleccer/releases/tag/alpha4_prerelease
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Remember arc overhangs? They're available now as a script in PrusaSlicer! (link in comments)
Nicolai Wachenschwan has taken my original idea for arc overhangs and turned it into a postprocessing script you can use in PrusaSlicer right now! It works surprisingly well. It's still in the initial stages and we're working on a full slicer implementation, but this is amazing progress just a few months after the original idea.
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
arc-overhang-prusaslicer-integration - A 3D printer slicing algorithm that lets you print 90° overhangs without support material.
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
tinyrenderer - A brief computer graphics / rendering course
PrusaSlicer - G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
glabels-qt - gLabels Label Designer (Qt/C++)
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.