StereoKit
MixedRealityToolkit-Unity
StereoKit | MixedRealityToolkit-Unity | |
---|---|---|
7 | 17 | |
928 | 5,958 | |
0.8% | 0.3% | |
9.5 | 5.0 | |
3 days ago | about 1 month ago | |
C++ | C# | |
MIT License | MIT License |
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StereoKit
- Stereokit – open-source mixed reality library by Microsoft
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What is a good alternative (Wrapper Library) of OpenXR?
StereoKit totally works in C++, see this sample code: https://github.com/maluoi/StereoKit/tree/master/Examples/StereoKitCTest
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openxr initialization/application detecting VR
There's a little powershell script for setting that registry key in StereoKit https://github.com/maluoi/StereoKit/blob/master/Set-OXR-Runtime.ps1
MixedRealityToolkit-Unity
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Has anybody Used their Windows MR headset for Development? What developer tools are available?
If you're using Unity, you can use Mixed Reality Toolkit for Unity's input simulation to test various types of input interactions, such as hand-tracking and eye-tracking input. For Unreal projects, use the UX Tools plugin to test common input interactions and user experience features.
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What are the steps needed to make an AR app?
There is also MRTK for Unity for example for HoloLens.
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New to Hololens
Look at the MRTK: https://github.com/microsoft/MixedRealityToolkit-Unity
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Apple delays its mixed reality headset by two months, to debut at WWDC this June
Microsoft MRTK is a great display of the possibilities. Super disappointing they nuked that team recently...
https://github.com/microsoft/MixedRealityToolkit-Unity
- RIP Wmr
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Stereokit – open-source mixed reality library by Microsoft
How does this relate to or overlap with Microsoft MRTK? https://github.com/microsoft/MixedRealityToolkit-Unity
(@koujaku)
- Microsoft Mixed Reality Toolkit v2.7.3
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xr plug-in management works with hololens 2?
I'm not sure about this. Normally for Hololens, developers use MRTK, which plugins into the XR plugin system but doesn't use the com.unity.xr.management package specifically. You could also try asking in /r/hololens .
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Does the commercial version of the Hololens 2 have basic dev software?
And yes, you can just use Unity, it's free, it's all you need. MRTK is also available for free (but it's not required for development).
- looking for a 3d hand model.
What are some alternatives?
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
GLTFQuickLook - macOS QuickLook plugin for glTF files
YoloDetectionHoloLens-Unity - Object detection on the HoloLens through streaming PV camera frames to a companion PC, processing those using a YOLO framework, and returning the bounding box data which is rendered using Unity.
NativeRenderingPlugin - C++ Rendering Plugin example for Unity
immersal-sdk-samples - Immersal SDK Unity Samples
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
PlanB.-Famous-Cube - PlanB. Famous Cube is a reference implementation and comparison of MR/ AR platforms. Implemented now: Nreal, HoloLens 2, Quest 2.
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio