StereoKit
NativeRenderingPlugin
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StereoKit | NativeRenderingPlugin | |
---|---|---|
7 | 3 | |
919 | 738 | |
3.5% | 3.4% | |
9.6 | 3.7 | |
7 days ago | 26 days ago | |
C++ | C | |
MIT License | MIT License |
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StereoKit
- Stereokit – open-source mixed reality library by Microsoft
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What is a good alternative (Wrapper Library) of OpenXR?
But I wonder, is there any good wrapper library over OpenXR that developers do not need to write a lot of codes to make their life easier? I found StereoKit could be a wrapper library although I'm not sure I can extend the library with C++/CS!
StereoKit totally works in C++, see this sample code: https://github.com/maluoi/StereoKit/tree/master/Examples/StereoKitCTest
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openxr initialization/application detecting VR
There's a little powershell script for setting that registry key in StereoKit https://github.com/maluoi/StereoKit/blob/master/Set-OXR-Runtime.ps1
NativeRenderingPlugin
We haven't tracked posts mentioning NativeRenderingPlugin yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS
GLTFQuickLook - macOS QuickLook plugin for glTF files
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
UnityDoorstop - Doorstop -- run C# before Unity does!
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
MixedRealityResources - Mixed Reality related resources
OpenXR-Hpp - Open-Source OpenXR C++ language projection
pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics
AdvancedMovement - Advanced Movement Module for Pavlov VR (AMM)
OpenXRProvider - Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.