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But I wonder, is there any good wrapper library over OpenXR that developers do not need to write a lot of codes to make their life easier? I found StereoKit could be a wrapper library although I'm not sure I can extend the library with C++/CS!
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This might not be exactly what you're looking for but there is this, https://github.com/KhronosGroup/OpenXR-Hpp. It provides a C++ interface to OpenXR, not as high level as the link you provided though
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OpenXRProvider
Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.
Rune from Valve started https://github.com/1runeberg/OpenXRProvider as a side project, though it doesn't look very active https://runeberg.medium.com/the-dawn-of-openxr-6824989613b9