StableFluids
UnityLibrary
StableFluids | UnityLibrary | |
---|---|---|
2 | 1 | |
1,004 | 3,605 | |
- | 1.6% | |
0.0 | 4.2 | |
10 months ago | 7 months ago | |
C# | C# | |
- | MIT License |
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StableFluids
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Show HN: DragonRuby Game Toolkit – Commercial 2D Game Engine
Hm... I'm more concerned about running user-land scripts and shaders than sprites. If I wanted raw pixel-blits per second I could just use SDL.
Do you have any concrete numbers on compute (ie. scripts)?
Do you support shaders?
eg. How would you do this in DragonRuby? --> https://github.com/keijiro/StableFluids
Ie. a compute buffer that renders a fluid simulation in real time?
- How to dye an object from inside like this ?
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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