StableFluids VS Whirlpool

Compare StableFluids vs Whirlpool and see what are their differences.

StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. (by keijiro)

Whirlpool

Whirlpool formation using Shader Graph. (by limkarlkenji)
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StableFluids Whirlpool
2 1
1,005 1
- -
0.0 0.0
10 months ago almost 3 years ago
C# C#
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

StableFluids

Posts with mentions or reviews of StableFluids. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-06.

Whirlpool

Posts with mentions or reviews of Whirlpool. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing StableFluids and Whirlpool you can also consider the following projects:

Pcx - Point cloud importer & renderer for Unity

2D-Water-Reflection - Unity 2D water reflection asset.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity